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Sound and Music for Games
Sound and Music for Games

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. ...
PHP 8 for Absolute Beginners, 3rd Edition
PHP 8 for Absolute Beginners, 3rd Edition

Embark on a practical journey of building dynamic sites aided by multiple projects that can be easily adapted to real-world scenarios. This third edition will show you how to become a confident PHP developer, ready to take the next steps to being a Full Stack Developer and/or successful website or web application programmer. You won't be swamped with every detail of the full PHP language up front - instead, you'll be introduced to a small, versatile subset of PHP by learning to use it creatively to develop dynamic projects. You will see how to use variables, control structures, functions, and object-oriented programming. Secure programming techniques are used throughout the book to demonstrate the proper way to defend against hackers. You will learn how to plan and create MySQL/MariaDB databases and access them using PHP. During this process, you will be introduced to data objects, UI design concepts, and design patterns. Model-View-Controller (MVC) methodology will be used to keep ...
Developing High-Frequency Trading Systems
Developing High-Frequency Trading Systems

The world of trading markets is complex, but it can be made easier with technology. Sure, you know how to code, but where do you start? What programming language do you use? How do you solve the problem of latency? This book answers all these questions. It will help you navigate the world of algorithmic trading and show you how to build a high-frequency trading (HFT) system from complex technological components, supported by accurate data. Starting off with an introduction to HFT, exchanges, and the critical components of a trading system, this book quickly moves on to the nitty-gritty of optimizing hardware and your operating system for low-latency trading, such as bypassing the kernel, memory allocation, and the danger of context switching. Monitoring your system's performance is vital, so you'll also focus on logging and statistics. As you move beyond the traditional HFT programming languages, such as C++ and Java, you'll learn how to use Python to achieve high levels of performa ...
WebAssembly for Cloud
WebAssembly for Cloud

Journey into the amazing world of WebAssembly (Wasm) and learn about how it can be applied on the cloud. This book is an introduction to Wasm aimed at professionals accustomed to working with cloud-related technologies such as Kubernetes and Istio service mesh. Author Shashank Jain begins with an introduction to Wasm and its related tooling such as wasm-bindgen and wapc. He then walks you through code examples using Rust, Golang, and JavaScript to demonstrate how they can be compiled to Wasm and consumed from Wasm runtimes deployed standalone, as well as on the cloud. You will see how a wasm module can be run through an http interface, and how Wasm fits into CNCF projects such as Kubernetes and Istio service mesh. After that, you'll learn how the polyglot nature of WebAssembly can be leveraged through examples written in languages like Rust and consumed via Golang and JavaScript, with a focus on how WebAssembly allows interoperability between them. You'll gain an understanding of ho ...
iOS 15 Programming Fundamentals with Swift
iOS 15 Programming Fundamentals with Swift

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts; Become familiar with built-in Swift types; Dive deep into Swift objects, protocols, and generics; Tour the life cycle of an Xcode project; Learn how nibs are loaded; Understand Cocoa's event-driven design; Communicate with C and Objective-C. In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors; Swift native formatters and attributed strings; Lazy locals and throwing getters; Enhanced collections with the Swift Algorithms and Collections packages; Xcode tweaks: column breakpoints, package collections, and Info.plist build settings; Improvement ...
Beyond the Basic Stuff with Python
Beyond the Basic Stuff with Python

You've completed a basic Python programming tutorial or finished Al Sweigart's best selling Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program - not just in Python but in any language. You'll learn: - Coding style, and how to use Pyth ...
iOS 14 Programming Fundamentals with Swift
iOS 14 Programming Fundamentals with Swift

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Become familiar with built-in Swift types; Dive deep into Swift objects, protocols, and generics; Tour the life cycle of an Xcode project; Learn how nibs are loaded; Understand Cocoa's event-driven design; Communicate with C and Objective-C. In this edition, catch up on the latest iOS programming features: Multiple trailing closures; Code editor document tabs; New Simulator features; Resources in Swift packages; Logging and testing improvements; And more! ...
Basic Math for Game Development with Unity 3D
Basic Math for Game Development with Unity 3D

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. Understand the basic concepts of points and vectors and their applications in game development; Apply mathematical concepts to modern video game functionalit ...
Beginning Programming Using Retro Computing
Beginning Programming Using Retro Computing

Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic "turn on and program" experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that's easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Lin ...
Visual Basic .NET Notes for Professionals
Visual Basic .NET Notes for Professionals

The Visual Basic .NET Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. ...
The Basics of User Experience Design
The Basics of User Experience Design

If you're looking to gain an introduction into the world of user experience (UX) design - or maybe even freshen up your knowledge of the field - then this UX design book is the ideal place to start. You'll cover a wide range of topics over nine highly readable chapters, with each one acting as a mini crash course. By the end, you'll have been introduced to the key concepts, best practices, and guidelines in areas such as: User Experience (UX) Design; Design Thinking; Usability; User Research; Interaction Design; Mobile Web Design; Information Visualization. ...
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