||Android on x86|
Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel's x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices. The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them.
Second, and most importantly, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices.
Jump into the world of Near Field Communications (NFC), the fast-growing technology that lets devices in close proximity exchange data, using radio signals. With lots of examples, sample code, exercises, and step-by-step projects, this hands-on guide shows you how to build NFC applications for Android the Arduino microcontroller, and embedded Linux devices.
||Learning Android, 2nd Edition|
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more.
Throughout the book, you'll build a Twitter-like application, adding new features with each chapter. You'll also create your own toolbox of code patterns to help you program any type of Android application with ease.
||The Android Developer's Cookbook, 2nd Edition|
This edition has been extensively updated to reflect the other Android 4.2.2 releases. You'll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging.
Proven modular recipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors' fully updated code samples are designed to serve as templates for your own projects and components. You'll learn best-practice techniques for efficiently solving common problems and for avoiding pitfalls throughout the entire development lifecycle.
||Introduction to Android Application Development, 4th Edition|
This fully reworked edition of a proven title is the most useful real-world guide to building robust, commercial-grade Android™ apps. The content is revised and updated for the latest Android 4.3 SDK and the newest development best practices. Introduction to Android™ Application Development: Android Essentials, Fourth Edition,covers all you need to quickly start developing professional apps for today's Android devices. Three expert developers guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process–from design through publication. Updated throughout, this title includes extensive coverage of the most useful new Android tools and utilities. It adds an all-new chapter on planning an amazing Android app user experience, plus extensive new coverage of unit testing, dialogs, preferences, and app publishing.
||Android Application Programming with OpenCV|
Take a smartphone from your pocket, and within a few seconds, you can snap a photo, manipulate it, and share it with the world. You have just achieved mass production of image data. With a computer vision library such as OpenCV, you can analyze and transform copious amounts of image data in real time on a mobile device. The upshot to this is that you, as developers, can provide mobile users with many new kinds of images, constantly highlighting certain visual features that are of artistic or practical interest. Android is a convenient platform for such experiments because it uses a high-level language (Java), it provides standardized interfaces for sharing image data between applications, and it is mostly open source, so everyone can study its implementation.
Android devices have moved beyond consumer applications into corporate and enterprise use. If you are eager to start building data-driven Android applications that integrate with enterprise systems, this book shows you how. The authors thoroughly explain how to use content providers to share data, adapters to display data, and web services to transmit data. They also show how to integrate applications with existing enterprise systems, secure data, and synchronize data. By the end of the book, you'll have a solid understanding of how to create data-intensive applications that today's businesses demand.
||Create Mobile Games with Corona|
Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets.
||Developing Android on Android|
Take advantage of the open, tinker-friendly Android platform and make your device work the way you want it to. Quickly create Android tasks, scripts, and programs entirely on your Android device-no PC required. Learn how to build your own innovative Android programs and workflows with tools you can run on Android itself, and tailor the Android default user interface to match your mobile lifestyle needs. Apply your favorite scripting language to rapidly develop programs that speak the time and battery level, alert you to important events or locations, read your new email to you, and much more.
Take charge of your Android phone or tablet by creating your own programs and scripts to make your device work for you. Developing Android on Android will teach you how to use the latest cutting-edge technologies to tailor your Android experience to your mobile lifestyle.
||Android Studio Application Development|
Mobile apps have become extremely popular over the last few years and offer a great opportunity for developers. Android is now one of the most popular mobile systems in the world. The new Android Studio IDE has introduced a specialized development environment, welcomed by the emerging Android community, which is perfect for the development of apps.
Android Studio Application Development is a practical guide that will show you how to develop and build Android apps using this new, integrated development environment. Following a tutorial approach, this book will progress from the basics features up until the steps to build for release, using real world examples. This book is a must have for every Android app developer evangelist.
||Android Game Recipes|
Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?
This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.