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Corona SDK Mobile Game Development, 2nd Edition Corona SDK Mobile Game Development, 2nd Edition

Corona is a software development kit to build mobile applications for iPhone, iPad, and Android devices. This book will take you through the journey of developing games right from installing Corona SDK and creating Hello World as your first app. Going further, you will learn how to script in Lua and learn some techniques to apply this in Corona SDK with demonstration. Towards the end of the book you'll build the final game, which involves physical objects and also uses features such as the accelerometer. Moreover, learn to make your game socially available on Twitter and Facebook. By the end of the book, you'll learn to deploy your iOS and Android games to the App Store and Google Play Store.
Building Android Games with Cocos2d-x Building Android Games with Cocos2d-x

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly. Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels. Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.
Android Application Development with Maven Android Application Development with Maven

Android is an open source operating system used for smartphones and tablet computers. The Android market is one of the biggest and fastest growing platforms for application developers, with over a million apps uploaded every day. Right from the beginning, this book will cover how to set up your Maven development environment and integrate it with your favorite IDE. By sequentially working through the steps in each chapter, you will quickly master the plugins you need for every phase of the Android development process. You will learn how to use Maven to manage and build your project and dependencies, automate your Android application testing plans, and develop and maintain several versions of your application in parallel. Most significantly, you will learn how to integrate your project into a complete factory.
Beginning Android Wearables Beginning Android Wearables

Although wearable devices have existed since the 70s, they have only recently become mainstream. Google Glass and Android Wear smartwatches, in particular, are relatively new devices that provide countless opportunities for creating innovative apps with unprecedented user experiences. Beginning Android Wearables gives you the skills you need to take part in the wearable revolution and to delight your users by providing the information they need at the tips of their fingers. This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app.
Pro Android Games, 3rd Edition Pro Android Games, 3rd Edition

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.
Android Recipes, 4th Edition Android Recipes, 4th Edition

Android Recipes, Fourth Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android 5.0 SDK, as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this fourth edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!
Professional Android Wearables Professional Android Wearables

Written by an expert author team with years of hands-on experience in designing and building wearables, Professional Android Wearables covers how to use the Android Wear platform and other techniques to build real-world apps for a variety of wearables including smartbands, smartwatches, and smart glasses. In no time, you'll grasp how wearables can connect us to the Internet in more pervasive ways than with PCs, tablets, or mobile devices; how to build code using Google's Wear SDK for Android-enabled hardware devices; how Android Wear and other Android development techniques are capable of building several presented example projects; and much more. Wearables are the next generation of smart mobile devices, it's no wonder you will want to master Android Wear SDK to build smart wearable apps for a multitude of form factors and applications.
Xamarin Cross-platform Application Development, 2nd Edition Xamarin Cross-platform Application Development, 2nd Edition

Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on both iOS and Android while leveraging the best native features on both. Xamarin's tools help ease this problem by giving developers a single toolset to target both platforms. This book is a step-by-step guide to building real-world applications for iOS and Android. The book walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms to create shared user interfaces and make app-store-ready applications. This second edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features incorporated in Xamarin 3. By the end of the book, you will have gained expertise to build on the concepts learned and effectively develop a market-ready cross-platform application.
Android for the BeagleBone Black Android for the BeagleBone Black

This book explores using the Android OS on the BeagleBone Black hardware platform and provides an introduction to Android's unique approach to hardware interfacing. You'll be walked through the process of installing and configuring Android on your BeagleBone Black, as well as preparing your PC development environment to create Android applications that directly interface with hardware devices. Several example projects within this book introduce you to using the GPIO, SPI, and I2C hardware interfaces of the BeagleBone Black. You'll create Android apps that communicate directly with actual hardware components such as sensors, memory chips, switches, and LEDs. Step-by-step guidance through both the software and hardware portions of these projects is provided. Combining all of the previous projects into a single project that uses GPIO, SPI, and I2C together, you will explore the details of creating an advanced hardware interfacing app. Finally, you'll be provided with information on transitioning prototype code into code suitable for deployment on an Android-based device. With a variety of example apps that demonstrate key hardware communication concepts, this book will help you become an Android hardware interfacing pro in no time.
Learning Java by Building Android Games Learning Java by Building Android Games

Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.
Exploring SE for Android Exploring SE for Android

You will start by exploring the nature of the security mechanisms behind Linux and SELinux, and as you complete the chapters, you will integrate and enable SE for Android into a System on Chip (SoC), a process that, prior to this book, has never before been documented in its entirety! Discover Android's unique user space, from its use of the common UID and GID model to promote its security goals to its custom binder IPC mechanism. Explore the interface between the kernel and user space with respect to SELinux and investigate contexts and labels and their application to system objects. This book will help you develop the necessary skills to evaluate and engineer secured products with the Android platform, whether you are new to world of Security Enhanced Linux (SELinux) or experienced in secure system deployment.
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