||Introducing SQLite for Mobile Developers|
This brief book is a basic introduction to SQLite for iOS and Android developers. The book includes a simple introduction to SQL, a discussion of when to use SQLite, and chapters devoted to using SQLite with the most likely programming languages: Java, PHP, Swift and Objective-C. It then goes through adding simple database functionality to an Android or iOS app and finally a chapter on managing the app's life cycle.
This book is for Android or iOS developers who wish to use a lightweight but flexible database for their applications. It assumes mobile development experience but does not assume any database knowledge.
||Getting Started with React Native|
Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect.
This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we'll introduce you to the fundamentals of creating components and explain how React Native works under the hood. Once you have established a solid foundation, you will dive headfirst into developing a real-world application from start to finish.
||Android Studio Game Development|
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.
||Mastering Android Application Development|
There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It's not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they're the ones that look the best, the fastest, and the easiest and most intuitive to use.
This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You'll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users.
Beyond this you'll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing. To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
||Android Studio Cookbook|
This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device.
Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this.
By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE.
||Xamarin Studio for Android Programming: A C# Cookbook|
Multiplatform applications have taken the development world by storm. This has revolutionized the selection of the right tools for the efficient development and deployment of applications. Xamarin studio is emerging as the preferred choice among .NET/C# developers. It enables them to design cross-platform applications using their favorite language and IDE. Xamarin studio is supported by the Mac OS and Windows platforms, and you can develop your own applications for iOS, Windows, or Android with its help.
This book takes you through all the stages of application development, right from getting started with Xamarin and developing a GUI to putting up your application on the store. The recipes will help you in acquiring sufficient knowledge to go about creating applications.
||Xamarin Mobile Development for Android Cookbook|
Xamarin is used by developers to write native iOS, Android and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux.
Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it's not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels.
This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle.
This concise book walks you through how to get unit testing and test driven development done on Android specifically using JUnit 4. You'll learn how to do agile development quickly and correctly, with a significant increase in development efficiency and a reduction in the number of defects.
Up until now getting JUnit testing up and running in Android was not for the faint hearted. However, "now it's in Android Studio, there is no excuse," according to author Godfrey Nolan, president of RIIS LLC. Android developers are faced with their own set of problems such as tightly coupled code, fragmentation, and immature testing tools, all of which can be solved using existing agile tools and techniques that this short book will teach you.
||Android Studio New Media Fundamentals|
Android Studio New Media Fundamentals is a new media primer covering concepts central to multimedia production for Android including digital imagery, digital audio, digital video, digital illustration and 3D, using open source software packages such as GIMP, Audacity, Blender, and Inkscape. These professional software packages are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector, and waveform (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why new media content and new media data optimization is so important.
||Android Tablets For Dummies, 3rd Edition|
It's not a computer and it's not a smartphone - so what in the world is it? Whether you're new to Android or new to tablets altogether, you're about to experience mobile computing like never before with this fun, full-color guide! Inside, longtime and bestselling author Dan Gookin walks you through setting up your Android tablet, navigating the interface, browsing the web, setting up email, connecting to social media, finding plenty of apps, music, books, and movies to indulge your interests—and so much more.
No matter which Android tablet tickles your fancy, this hands-on, friendly guide takes the intimidation out of the technology and arms you with the confidence and know-how to make the most of your new device. Covering the features native to all Android tablets, as well as model-specific guidance, this new edition of Android Tablets For Dummies will have you customizing your tablet, connecting with WiFi, and choosing the right apps like a pro in no time.
||Android Application Programming with OpenCV 3|
Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer).
Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments.