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Android Application Programming with OpenCV 3 Android Application Programming with OpenCV 3

Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer). Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments.
Head First Android Development Head First Android Development

What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You'll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It's like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Gradle for Android Gradle for Android

Gradle is an open source build automation system that introduces a Groovy-based domain-specific language (DSL) to configure projects. Using Gradle makes it easy for Android developers to manage dependencies and set up the entire build process. This book begins by taking you through the basics of Gradle and how it works with Android Studio. Furthermore, you will learn how to add local and remote dependencies to your project. You will work with build variants, such as debug and release, paid and free, and even combinations of these things. The book will also help you set up unit and integration testing with different libraries and will show how Gradle and Android Studio can make running tests easier. Finally, you will be shown a number of tips and tricks on the advanced customization of your application's build process. By the end of this book, you will be able to customize the entire build process, and create your own tasks and plugins for your Gradle builds.
Unity 5 for Android Essentials Unity 5 for Android Essentials

Unity is a very popular and effective technology for creating 2D and 3D games and applications. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. We begin by explaining how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement new and improved features of the Unity 5 engine with the aid of real-world examples. You will explore how to render high-quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.
Android Game Programming by Example Android Game Programming by Example

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
Learning Unity Android Game Development Learning Unity Android Game Development

Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before. Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone. With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.
Pro Android 5 Pro Android 5

Pro Android 5 shows you how to build real-world and fun mobile apps using the Android 5 SDK. This book updates the best-selling Pro Android and covers everything from the fundamentals of building apps for smartphones, tablets, and embedded devices to advanced concepts such as custom components, multi-tasking, sensors/augmented reality, better accessories support and much more. By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
Pro Android Wearables Pro Android Wearables

Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.
Learn Android Studio Learn Android Studio

Learn Android Studio covers Android Studio and its rich tools ecosystem, including Git and Gradle: this book covers how Android Studio works seamlessly with Git, for source control, and Gradle, a build and test tool. In addition, this book demonstrates how to develop/collaborate with remote Git web-hosting services such as GitHub and Bitbucket. Four complete Android projects accompany this volume and are available for download from a public Git repository. With this book, you learn the latest and most productive tools in the Android tools ecosystem, and the best practices for Android app development. You will be able to take away the labs' code as templates or frameworks to re-use and customize for your own similar apps.
Corona SDK Mobile Game Development, 2nd Edition Corona SDK Mobile Game Development, 2nd Edition

Corona is a software development kit to build mobile applications for iPhone, iPad, and Android devices. This book will take you through the journey of developing games right from installing Corona SDK and creating Hello World as your first app. Going further, you will learn how to script in Lua and learn some techniques to apply this in Corona SDK with demonstration. Towards the end of the book you'll build the final game, which involves physical objects and also uses features such as the accelerometer. Moreover, learn to make your game socially available on Twitter and Facebook. By the end of the book, you'll learn to deploy your iOS and Android games to the App Store and Google Play Store.
Building Android Games with Cocos2d-x Building Android Games with Cocos2d-x

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly. Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels. Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.
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