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WPF Debugging and Performance Succinctly
WPF Debugging and Performance Succinctly

WPF allows you to build modern desktop applications for Windows, and part of building an application is debugging code and optimizing performance. In Alessandro Del Sole's WPF Debugging and Performance Succinctly, you will learn how to debug a WPF application by leveraging all the powerful tools in Visual Studio, including the most recent additions that allow you to investigate the behavior of the UI at runtime. Also, you will learn how to analyze and improve an application's performance in order to provide your customers with the best possible experience and thereby make them happy. ...
Programming C# 5.0
Programming C# 5.0

With this digital Early Release edition of Programming C# 5.0, you get the entire book bundle in its earliest form - the author's raw and unedited content - so you can take advantage of this content long before the book's official release. You'll also receive updates when significant changes are made, as well as the final ebook version. With its support for dynamic programming, C# 5.0 continues to evolve as a versatile language on its own. But when C# is used with .NET Framework 4.5, the combination is incredibly powerful. This bestselling tutorial shows you how to build web, desktop, Metro and rich Internet applications using C# 5.0 with .NET's database capabilities, UI framework (WPF), extensive communication services (WCF), and more. ...
HLSL and Pixel Shaders for XAML Developers
HLSL and Pixel Shaders for XAML Developers

Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn’t use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL. ...
Working with NHibernate 3.0
Working with NHibernate 3.0

This book provides examples using the IQuery, ICriteria, QueryOver, and LINQ to NHibernate API's within the context of an example Guitar Store inventory program. The reader is walked through the creation of a Microsoft SQL Server 2008 database, the creation of a Visual Studio 2010 solution consisting of 3 projects (a Window Presentation Foundation (WPF), a Console Application, and a Class Library). Each one utilizes the .NET 4.0 framework. Then the reader is walked through the steps required to configure and use the many features available contained within NHibernate 3.2. Further instructions and examples exist for the insertion of parent / child relationships, Session management, entity states (transient, persistent and detached), deletion, caching, and batching. ...
Programming C# 4.0, 6th Edition
Programming C# 4.0, 6th Edition

With its support for dynamic programming, C# 4.0 continues to evolve as a versatile language on its own. But when C# is used with .NET Framework 4, the combination is incredibly powerful. This bestselling tutorial shows you how to build web, desktop, and rich Internet applications using C# 4.0 with .NET's database capabilities, UI framework (WPF), extensive communication services (WCF), and more. You'll learn concurrent programming with C# 4.0, and how to use .NET tools such as the Entity Framework for easier data access, and the Silverlight platform for browser-based RIA development. ...
C++/CLI in Action
C++/CLI in Action

C++/CLI in Action is a practical guide that will help you breathe new life into your legacy C++ programs. The book begins with a concise C++/CLI tutorial. It then quickly moves to the key themes of native / managed code interop and mixed-mode programming. You'll learn to take advantage of GUI frameworks like Windows Forms and WPF while keeping your native C++ business logic. The book also covers methods for accessing C# or VB.NET components and libraries. Written for readers with a working knowledge of C++. ...
Building Enterprise Applications with Windows Presentation Foundation and the Model View ViewModel Pattern
Building Enterprise Applications with Windows Presentation Foundation and the Model View ViewModel Pattern

Simplify and improve business application development by applying the MVVM pattern to Windows Presentation Foundation (WPF) and Microsoft Silverlight 4. With this hands-on guide, you'll use MVVM with data binding, commands, and behaviors to create user interfaces loosely coupled to business logic. MVVM is ideal for .NET developers working with WPF and Silverlight - whether or not you have experience building enterprise applications. ...
Developer's Guide to Microsoft Prism 4
Developer's Guide to Microsoft Prism 4

It can be challenging to design and build WPF or Silverlight client applications that are flexible, maintainable, and that can evolve over time based on changing requirements. These kinds of applications require a loosely coupled modular architecture that allows individual parts of the application to be independently developed and tested, allowing the application to be modified or extended later on. Additionally, the architecture should promote testability, code re-use, and flexibility. ...
Windows Presentation Foundation 4.5 Cookbook
Windows Presentation Foundation 4.5 Cookbook

Full of illustrations, diagrams, and tips with clear step-by-step instructions and real world examples. Gain a strong foundation of WPF features and patterns. Leverage the MVVM pattern to build decoupled, maintainable apps. ...
3D Game Development with Microsoft Silverlight 3
3D Game Development with Microsoft Silverlight 3

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! ...
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