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SVG Colors, Patterns & Gradients
SVG Colors, Patterns & Gradients

As a vector graphics format, SVG uses precisely-defined geometric shapes to build an image. But that doesn't mean that SVG graphics have to look like technical drawings. SVG graphics can be shaded, textured, built from partially-transparent overlapping layers, or even filled with photographic images. SVG Colors, Patterns, and Gradients takes an in-depth look at the different ways SVG text and shapes can be painted on the screen or page. You'll start with an overview of how color is defined, including the various ways you can control the transparency of SVG content. You'll then dive deep into the concept of an SVG paint server: gradients, patterns, and other complex graphical content that can be used to fill-in or outline other SVG shapes and text. ...
CSS: The Missing Manual, 4th Edition
CSS: The Missing Manual, 4th Edition

CSS lets you create professional-looking websites, but learning its finer points can be tricky - even for seasoned web developers. This fully updated edition provides the most modern and effective tips, tricks, and tutorial-based instruction on CSS available today. Learn how to use new tools such as Flexbox and Sass to build web pages that look great and run fast on any desktop or mobile device. Ideal for casual and experienced designers alike. ...
WebSocket
WebSocket

Until recently, creating desktop-like applications in the browser meant using inefficient Ajax or Comet technologies to communicate with the server. With this practical guide, you'll learn how to use WebSocket, a protocol that enables the client and server to communicate with each other on a single connection simultaneously. No more asynchronous communication or long polling! For developers with a good grasp of JavaScript (and perhaps Node.js), author Andrew Lombardi provides useful hands-on examples throughout the book to help you get up to speed with the WebSocket API. You'll also learn how to use WebSocket with Transport Layer Security (TLS). ...
Oracle PL/SQL Language Pocket Reference, 5th Edition
Oracle PL/SQL Language Pocket Reference, 5th Edition

Be more productive with the Oracle PL/SQL language. The fifth edition of this popular pocket reference puts the syntax of specific PL/SQL language elements right at your fingertips, including features added in Oracle Database 12c. Whether you're a developer or database administrator, when you need answers quickly, the Oracle PL/SQL Language Pocket Reference will save you hours of frustration. This handy pocket reference is a perfect companion to Steven Feuerstein and Bill Pribyl's bestselling Oracle PL/SQL Programming. ...
Hot Seat
Hot Seat

What avoidable problem destroys more young startups than any other? Why is it a mistake to ask for introductions to investors? When do you play the CEO card? Should you sell out? Author and four-time founder/CEO Dan Shapiro tells the stories of dozens of startups whose companies lived and died by the advice in these pages. From inception to destruction and triumph to despair, this rollercoaster read takes aspiring entrepreneurs from the highs of billion-dollar payouts and market-smashing success to the depths of impostor syndrome and bankruptcy. ...
Designing Delivery
Designing Delivery

Now that we're moving from a product economy to a digital service economy, software is becoming critical for navigating our everyday lives. The quality of your service depends on how well it helps customers accomplish goals and satisfy needs. Service quality is not about designing capabilities, but about making—and keeping—promises to customers. To help you improve customer satisfaction and create positive brand experiences, this pragmatic book introduces a transdisciplinary approach to digital service delivery. Designing a resilient service today requires a unified effort across front-office and back-office functions and technical and business perspectives. You'll learn how make IT a full partner in the ongoing conversations you have with your customers. ...
Monitoring with Graphite
Monitoring with Graphite

Graphite has become one of the most powerful monitoring tools available today, due to its ease of use, rapid graph prototyping abilities, and a friendly rendering API. With this practical guide, system administrators and engineers will learn how to use this open source tool to track operational data you need to monitor your systems, as well as application-level metrics for profiling your services. Author Jason Dixon, member of the Graphite project, provides a thorough introduction of Graphite from the basics to the skills and tools you need for troubleshooting and scaling out its software components. If you want to learn more about monitoring systems, services, or applications, this is the book you need. Get an introduction to monitoring, including important concepts and terminology; Examine the features and functionality of key Graphite components, including Carbon and Whisper; Learn the typical user workflow necessary to create a basic line chart; Build complex charts with chained ...
Prototype to Product
Prototype to Product

Product development is the magic that turns circuitry, software, and materials into a product, but moving efficiently from concept to manufactured product is a complex process with many potential pitfalls. This practical guide pulls back the curtain to reveal what happens - or should happen - when you take a product from prototype to production. For makers looking to go pro or product development team members keen to understand the process, author Alan Cohen tracks the development of an intelligent electronic device to explain the strategies and tactics necessary to transform an abstract idea into a successful product that people want to use. Learn 11 deadly sins that kill product development projects; Get an overview of how electronic products are manufactured; Determine whether your idea has a good chance of being profitable; Narrow down the product's functionality and associated costs; Generate requirements that describe the final product's details; Select your processor, operatin ...
Learning OpenCV, 2nd Edition
Learning OpenCV, 2nd Edition

Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data. The 2nd edition is updated to cover new features and changes in OpenCV 2.0, especially the C++ interface. Computer vision is everywhere—in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book any developer or hobbyist needs to get started, with the help of hands-on exercises in each chapter. ...
Puppet Best Practices
Puppet Best Practices

If you're already up to speed on Puppet and know how to write a basic module, this practical book takes you a critical step further with best practices for building out your Puppet infrastructure. You'll learn how to avoid pitfalls that often leave many teams struggling to maintain what they already have. Ideal for DevOps engineers - and written to cover the upcoming Puppet 4 release - this book shows you how best to deploy Puppet with long-term maintenance and future growth in mind. This book clearly picks up where other Puppet resources leave off. ...
Learning Virtual Reality
Learning Virtual Reality

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms - OculusVR, Gear VR, and Cardboard VR - as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering; Explore Unity3D, the current development choice among game engines; Create native applications for desktop computers with the Oculus Rift; Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs; Bu ...
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