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Hands-On Artificial Intelligence with Java for Beginners
Hands-On Artificial Intelligence with Java for Beginners

Artificial intelligence (AI) is increasingly in demand as well as relevant in the modern world, where everything is driven by technology and data. AI can be used for automating systems or processes to carry out complex tasks and functions in order to achieve optimal performance and productivity. Hands-On Artificial Intelligence with Java for Beginners begins by introducing you to AI concepts and algorithms. You will learn about various Java-based libraries and frameworks that can be used in implementing AI to build smart applications. In addition to this, the book teaches you how to implement easy to complex AI tasks, such as genetic programming, heuristic searches, reinforcement learning, neural networks, and segmentation, all with a practical approach. By the end of this book, you will not only have a solid grasp of AI concepts, but you'll also be able to build your own smart applications for multiple domains. ...
Become a Python Data Analyst
Become a Python Data Analyst

Python is one of the most common and popular languages preferred by leading data analysts and statisticians for working with massive datasets and complex data visualizations. Become a Python Data Analyst introduces Python's most essential tools and libraries necessary to work with the data analysis process, right from preparing data to performing simple statistical analyses and creating meaningful data visualizations. In this book, we will cover Python libraries such as NumPy, pandas, matplotlib, seaborn, SciPy, and scikit-learn, and apply them in practical data analysis and statistics examples. As you make your way through the chapters, you will learn to efficiently use the Jupyter Notebook to operate and manipulate data using NumPy and the pandas library. In the concluding chapters, you will gain experience in building simple predictive models and carrying out statistical computation and analysis using rich Python tools and proven data analysis techniques. By the end of this ...
Mastering Xamarin UI Development, 2nd Edition
Mastering Xamarin UI Development, 2nd Edition

Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You'll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and creating customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You'll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you'll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you'll learn how to int ...
Kali Linux Web Penetration Testing Cookbook, 2nd Edition
Kali Linux Web Penetration Testing Cookbook, 2nd Edition

Web applications are a huge point of attack for malicious hackers and a critical area for security professionals and penetration testers to lock down and secure. Kali Linux is a Linux-based penetration testing platform that provides a broad array of testing tools, many of which can be used to execute web penetration testing. Kali Linux Web Penetration Testing Cookbook gives you the skills you need to cover every stage of a penetration test - from gathering information about the system and application, to identifying vulnerabilities through manual testing. You will also cover the use of vulnerability scanners and look at basic and advanced exploitation techniques that may lead to a full system compromise. You will start by setting up a testing laboratory, exploring the latest features of tools included in Kali Linux and performing a wide range of tasks with OWASP ZAP, Burp Suite and other web proxies and security testing tools. As you make your way through the book, you will learn ...
Learning OpenStack Networking, 3rd Edition
Learning OpenStack Networking, 3rd Edition

OpenStack Networking is a pluggable, scalable, and API-driven system to manage physical and virtual networking resources in an OpenStack-based cloud. Like other core OpenStack components, OpenStack Networking can be used by administrators and users to increase the value and maximize the use of existing datacenter resources. This third edition of Learning OpenStack Networking walks you through the installation of OpenStack and provides you with a foundation that can be used to build a scalable and production-ready OpenStack cloud. In the initial chapters, you will review the physical network requirements and architectures necessary for an OpenStack environment that provide core cloud functionality. Then, you'll move through the installation of the new release of OpenStack using packages from the Ubuntu repository. An overview of Neutron networking foundational concepts, including networks, subnets, and ports will segue into advanced topics such as security groups, distributed virtual ...
Learn OpenGL
Learn OpenGL

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. B ...
D3.js Quick Start Guide
D3.js Quick Start Guide

D3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist. The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API. After that, we will explore animations and motion ...
Learn Three.js, 3rd Edition
Learn Three.js, 3rd Edition

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for you ...
Mastering JavaFX 10
Mastering JavaFX 10

JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX. ...
Learn PowerShell Core 6.0
Learn PowerShell Core 6.0

Beginning with an overview of the different versions of PowerShell, Learn PowerShell Core 6.0 introduces you to VSCode and then dives into helping you understand the basic techniques in PowerShell scripting. You will cover advanced coding techniques, learn how to write reusable code as well as store and load data with PowerShell. This book will help you understand PowerShell security and Just Enough Administration, enabling you to create your own PowerShell repository. The last set of chapters will guide you in setting up, configuring, and working with Release Pipelines in VSCode and VSTS, and help you understand PowerShell DSC. In addition to this, you will learn how to use PowerShell with Windows, Azure, Microsoft Online Services, SCCM, and SQL Server. The final chapter will provide you with some use cases and pro tips. By the end of this book, you will be able to create professional reusable code using security insight and knowledge of working with PowerShell Core 6.0 and its ...
Mastering Python Design Patterns, 2nd Edition
Mastering Python Design Patterns, 2nd Edition

Python is an object-oriented scripting language that is used in a wide range of categories. In software engineering, a design pattern is an elected solution for solving software design problems. Although they have been around for a while, design patterns remain one of the top topics in software engineering, and are a ready source for software developers to solve the problems they face on a regular basis. This book takes you through a variety of design patterns and explains them with real-world examples. You will get to grips with low-level details and concepts that show you how to write Python code, without focusing on common solutions as enabled in Java and C++. You'll also fnd sections on corrections, best practices, system architecture, and its designing aspects. This book will help you learn the core concepts of design patterns and the way they can be used to resolve software design problems. You'll focus on most of the Gang of Four (GoF) design patterns, which are used to solve ev ...
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