Blockchain Developer's Guide
Blockchain applications provide a single-shared ledger to eliminate trust issues involving multiple stakeholders. It is the main technical innovation of Bitcoin, where it serves as the public ledger for Bitcoin transactions.
Blockchain Developer's Guide takes you through the electrifying world of blockchain technology. It begins with the basic design of a blockchain and elaborates concepts, such as Initial Coin Offerings (ICOs), tokens, smart contracts, and other related terminologies. You will then explore the components of Ethereum, such as Ether tokens, transactions, and smart contracts that you need to build simple DApps.
Blockchain Developer's Guide also explains why you must specifically use Solidity for Ethereum-based projects and lets you explore different blockchains with easy-to-follow examples. You will learn a wide range of concepts - beginning with cryptography in cryptocurrencies and including ether security, mining, and smart contracts. You will learn how to use we ...
Artificial Intelligence and Machine Learning Fundamentals
Machine learning and neural networks are pillars on which you can build intelligent applications. Artificial Intelligence and Machine Learning Fundamentals begins by introducing you to Python and discussing AI search algorithms. You will cover in-depth mathematical topics, such as regression and classification, illustrated by Python examples.
As you make your way through the book, you will progress to advanced AI techniques and concepts, and work on real-life datasets to form decision trees and clusters. You will be introduced to neural networks, a powerful tool based on Moore's law.
By the end of this book, you will be confident when it comes to building your own AI applications with your newly acquired skills! ...
Version Control with Git and GitHub
Introduction to Git and GitHub begins with setting up and configuring Git on your computer along with creating a repository and using it for exercises throughout the book. With the help of multiple activities, you'll learn concepts that show various stages of a file—from when it is untracked to when it is set for tracking under version control. As you make your way through the chapters, you'll learn to navigate through the history of a repository, fetch and deliver code to GitHub, and undo code changes.
The first half of the book ends with you learning to work with branches, storing and retrieving changes temporarily, and merging the desired changes into a repository.
In the second half, you'll learn about forking as part of a collaborative workflow. You'll also address modularity and duplication through submodules, tracing and rectifying faulty changes, and maintaining repositories.
By the end of this book, you will have learned how to effectively deploy applications using ...
Azure Serverless Computing Cookbook, 2nd Edition
Microsoft provides a solution for easily running small segments of code in the cloud with Azure Functions. The second edition of Azure Serverless Computing Cookbook starts with intermediate-level recipes on serverless computing along with some use cases demonstrating the benefits and key features of Azure Functions. You'll explore the core aspects of Azure Functions, such as the services it provides, how you can develop and write Azure Functions, and how to monitor and troubleshoot them.
As you make your way through the chapters, you'll get practical recipes on integrating DevOps with Azure Functions, and providing continuous integration and continuous deployment with Azure DevOps. This book also provides hands-on, step-by-step tutorials based on real-world serverless use cases to guide you through configuring and setting up your serverless environments with ease. You will also learn how to build solutions for complex, real-world, workflow-based scenarios quickly and with minimal co ...
Hands-On Software Architecture with Golang
Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns.
Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages.
Implementing Microsoft Dynamics 365 Business Central On-Premise, 4th Edition
Microsoft Dynamics Business Central is a full business solution suite and a complete ERP solution, which contains a robust set of development tools; these tools can help you to gain control over your business and can simplify supply chains, manufacturing, and operations. Implementing Microsoft Dynamics 365 Business Central On-Premise covers the latest features of Dynamics Business Central and NAV from the end users' and developers' perspectives. It also provides an insight into different tools available for implementation, whether it's a new installation or migrating from the previous version of Dynamics NAV.
This book will take you from an introduction to Dynamics NAV 2018 through to exploring all the techniques related to implementation and migration. You will also learn to expand functionalities within your existing Microsoft Dynamics NAV installation, perform data analysis, and implement free third-party add-ons to your existing installation. As you progress through the book, yo ...
CompTIA Network+ Certification Guide
CompTIA certified professionals have always had the upper hand in the information technology industry. This book will be your ideal guide to efficiently passing and achieving this certification. Learn from industry experts and implement their practices to resolve complex IT issues.
This book revolves around networking concepts where readers will learn topics like network architecture, security, network monitoring, and troubleshooting. This book will not only prepare the readers conceptually but will also help them pass the N10-007 exam. This guide will also provide practice exercise after every chapter where readers can ensure their concepts are clear.
By the end of this book, readers will leverage this guide and the included practice questions to boost their confidence in appearing for the actual certificate. ...
pfSense 2.x Cookbook, 2nd Edition
pfSense is an open source distribution of the FreeBSD-based firewall that provides a platform for ﬂexible and powerful routing and firewalling. The versatility of pfSense presents us with a wide array of configuration options, which makes determining requirements a little more difficult and a lot more important compared to other offerings.
pfSense 2.x Cookbook, 2nd Edition starts by providing you with an understanding of how to complete the basic steps needed to render a pfSense firewall operational. It starts by showing you how to set up different forms of NAT entries and firewall rules and use aliases and scheduling in firewall rules. Moving on, you will learn how to implement a captive portal set up in different ways (no authentication, user manager authentication, and RADIUS authentication), as well as NTP and SNMP configuration. You will then learn how to set up a VPN tunnel with pfSense. The book then focuses on setting up traffic shaping with pfSense, using either the built ...
Learn Clip Studio Paint, 2nd Edition
Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features.
By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. ...
Apache Superset Quick Start Guide
Apache Superset is a modern, open source, enterprise-ready business intelligence (BI) web application. With the help of this book, you will see how Superset integrates with popular databases like Postgres, Google BigQuery, Snowflake, and MySQL. You will learn to create real time data visualizations and dashboards on modern web browsers for your organization using Superset.
First, we look at the fundamentals of Superset, and then get it up and running. You'll go through the requisite installation, configuration, and deployment. Then, we will discuss different columnar data types, analytics, and the visualizations available. You'll also see the security tools available to the administrator to keep your data safe.
You will learn how to visualize relationships as graphs instead of coordinates on plain orthogonal axes. This will help you when you upload your own entity relationship dataset and analyze the dataset in new, different ways. You will also see how to analyze geographical re ...
Hands-On Game Development without Coding
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don't need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. ...