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The Pragmatic Programmers

The Nature of Software Development
The Nature of Software Development

You need to get value from your software project. You need it "free, now, and perfect." We can't get you there, but we can help you get to "cheaper, sooner, and better." This book leads you from the desire for value down to the specific activities that help good Agile projects deliver better software sooner, and at a lower cost. Using simple sketches and a few words, the author invites you to follow his path of learning and understanding from a half century of software development and from his engagement with Agile methods from their very beginning. ...
Seven More Languages in Seven Weeks
Seven More Languages in Seven Weeks

Great programmers aren't born - they're made. The industry is moving from object-oriented languages to functional languages, and you need to commit to radical improvement. New programming languages arm you with the tools and idioms you need to refine your craft. While other language primers take you through basic installation and “Hello, World,” we aim higher. Each language in Seven More Languages in Seven Weeks will take you on a step-by-step journey through the most important paradigms of our time. You'll learn seven exciting languages: Lua, Factor, Elixir, Elm, Julia, MiniKanren, and Idris. ...
Metaprogramming Ruby 2
Metaprogramming Ruby 2

Dig under the surface and explore Ruby's most advanced feature: a collection of techniques and tricks known as metaprogramming. In this book, you'll learn metaprogramming as an essential component of Ruby and discover the deep, non-obvious details of the language. Once you understand the tenets of Ruby, including the object model, scopes, and singleton classes, you're on your way to applying metaprogramming both in your daily work assignments and in your fun, after-hours projects. This completely revised new edition covers the new features in Ruby 2.0 and 2.1, and contains code from the latest Ruby libraries, including Rails 4. Most examples are new, "from the wild," with more recent libraries. And the book reflects current ideas of when and how much metaprogramming you should use. ...
Build iOS Games with Sprite Kit
Build iOS Games with Sprite Kit

Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required—just the Sprite Kit SDK. You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring. ...
Dart 1 for Everyone
Dart 1 for Everyone

Dart has changed significantly since the first printing of this book and Dart 1 for Everyone has kept up. Every chapter has been revised and some chapters have been almost completely rewritten since the first printing. The MVC project chapters dumped the old JavaScript-like event handlers for the sleek new streams interface, and the chapter on testing reflects the extensive changes in testing now available in Dart. You'll start writing Dart code on page 1, and throughout the book, you'll refactor that code to explore Dart's features: OOP, real libraries and packages, testing, and more. You'll learn how to write beautiful, maintainable application code that just works in all modern browsers. Caution: after reading you may develop an intense attachment to structured code and skinny jeans. ...
Learn to Program with Minecraft Plugins, 2nd edition
Learn to Program with Minecraft Plugins, 2nd edition

Expand your Minecraft experience! You'll learn how to write Java code and build plugins for your own Minecraft servers using the popular Java programming language. This new edition has been completely revised to use the freely-available CanaryMod library. You'll create plugins that can change blocks from air to stone, or spawn cows and creepers. You'll write plugins that react to game events, and even schedule tasks that will run later in the game. Readers from age 9 to 99 will learn how to use variables and functions to build plugins that fling players into the sky, create flying creepers, and of course, shoot flaming cows. ...
Build an Awesome PC, 2014 Edition
Build an Awesome PC, 2014 Edition

Custom-build your own dream PC, have fun doing it, and save yourself a lot of money in the process. This book will give you the confidence to buy the best-of-class components and assemble them with clear, step-by-step instructions. You'll build your own PC capable of effortlessly running the most graphic and CPU-intensive games, graphics software, and programming compilers available today. And because it's a PC that you built yourself, you'll be able to keep it up to date with the latest hardware innovations. With each step, you'll discover how the computer technologies recommended in the book work together to deliver the ultimate PC hardware experience. And once you're finished building your new PC, you'll learn additional techniques that will future-proof it for years to come. ...
Create Mobile Games with Corona
Create Mobile Games with Corona

Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. ...
The Dream Team Nightmare
The Dream Team Nightmare

This first-ever interactive Agile Adventure is the gripping tale of an experienced team struggling with agile adoption. In this unique mashup of a business novel written in the gamebook format, you'll overcome common yet daunting challenges that come from using agile methods. As Jim, the agile coach, you'll learn to apply a range of thinking tools and techniques to real-life problems faced by teams and organizations. Find out what really works and what fails miserably from the consequences of your choices. And, unlike in the real world, if at first you don't succeed, you can make different choices until you get things right. ...
Grails 2: A Quick-Start Guide
Grails 2: A Quick-Start Guide

Grails is a full-stack web development framework that enables you to build complete web applications in a fraction of the time and with less code than other frameworks. Grails uses the principle of convention over configuration and the dynamic Groovy programming language. This revised and updated new edition shows you how to use Grails by iteratively building a unique, working application. By the time you're done, you'll have built and deployed a real, functioning website. Using this hands-on, pragmatic approach, you'll explore topics such as Ajax in Grails, custom tags, and plugins. You'll dig into Grails' powerful view technology, Groovy Server Pages, and see how you can easily leverage the help offered by scaffolding to create custom user interfaces faster than you would have thought possible. Along the way, you'll learn about domain classes, controllers, and GSP views. And you'll see how Grails enables you to use powerful frameworks such as Spring and Hibernate. ...
Remote Pairing
Remote Pairing

You've heard about pair programming's benefits: fewer bugs, improved skills, and faster delivery. But what happens when you want to pair with someone in another city, country, or even hemisphere? With the right tools, you won't have to relocate to refactor. In this book, you'll learn techniques used by the most productive remote programmers in the industry to pair with anyone on the globe on any kind of project. You'll use collaborative editors, screen sharing, secure networking, and virtualization to create a remote pairing environment that feels as if your partner is sitting right next to you. Two heads are better than one, but only if they're working on the same problem. When pairing remotely, this requires a specialized environment that you'll learn how to create. We'll use the same open-source tools as the pros to improve collaboration and increase productivity. You'll learn techniques, patterns, and best practices you can apply to projects of all kinds. ...
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